![]() You can reconcile relatively easily by just giving them free tech or money or demanding a bit less Gold. always making them pay the maximum price for tech will turn them from friendly to neutral at first and to unfriendly quite a while later. They don't really get angry at you that fast either: E.g. But your allies (and with wonder-created embassies in each capital all players) will happily exchange tech, pay you for tech and share maps. If you don't attack anyone, the AI won't attack you (at least until the endgame) Some AI players will wage war against each other and you can only ally with one party of each war. This can cause units wherever they are to simply disappear from the face of the Earth, which is painful if it's a carrier or transport full of units crossing an ocean, or a nuclear missile or stealth bomber that took 5 or more turns to produce. Easy Logistics: Averted big time, in fact, if a unit is based in a city that can't provide for unit upkeep in production points, then units based in said city will die off until the production demands of units equals that of the city's production points.Without embassies, you can't exchange tech (only sell yours). Zig-Zagged with diplomacy though: By default you lose contact with other nations 20 turns after encountering their units/territory. ![]()
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